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Each character has a pool of movement points and action points that feel frequently limited, especially towards the beginning of the game. Outside of this big part of combat, players of recent turn-based RPGs should be well acquainted with the combat of Black Legend. This sounds complicated, and to be honest, it kind of is, but it becomes second nature after some time. What abilities you can use also depend on your character’s class, weapon, and if they have any cross-class abilities. When certain combinations of the elements (or humors, in this case) are stacked on a combatant, an attacker can perform a “catalyzing attack” to consume the stacks of humours but do a huge amount of damage to the combatant. Most of the special abilities in the game add stacks of a certain element. You’ll notice that every combatant’s icon is a diamond, with each side having three outlines of triangles, and each corner having a bigger outline. They’re much more recognizable with their associated colors: red, black, yellow, and white. There are four elements: Rubedo, Nigredo, Citrinitas, and Albedo. “What does that mean?” Well, let me explain the most important system in Black Legend: alchemy.Īlchemy, unlike in real life, is very real in Black Legend, and is the basis of the combat system. Therefore, the nearly naked cultists you find will frequently attack you first and hit your fellow mercenaries, giving them stacks of colored triangles. Once combat begins, you’ll find that turns are decided on a specific character’s initiative, not on teams, and initiative is frequently decided by armor. The moment they see you wandering the mean streets of Grant, you’ll instantly be pulled into a battle setup screen where you can place your four party members on a somewhat small grid, complete with facings. The most notable character in the game is, in my opinion, Grant itself, for the personality it brings, with winding streets, crowded houses, skulking cultists, and the occasional home with the lights on, a signal to come and chat for a moment, a brief reprieve from your mission into town.Ībout the aforementioned cultists: there’s a lot of them, some of them hit like the not yet invented tractor-trailers, and they want you very dead. You’ll end up spending a fair amount of time coming from and going to these districts, and will get familiar with the layout of the city quite intimately. I quite like this, actually, as while there isn’t a map to be found, you can rely on signposts to direct you to points of interest, and it becomes a game of looking for intersections for these signs. Coupled with the cluttered nature of a town without modern infrastructure, it can be a struggle to get around.
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Grant is a confusing town to get around, with several different districts throughout the city, and the cultists have, as all video game bad guys do, put up annoying roadblocks to force you down certain paths. Cultists prowl the streets, instantly dragging you into battle if they see you, and this can frequently be a death sentence for your party.
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Grant is a strange, dangerous place, and the game does not hold your hand when exploring. The setup here is decent and gives you a good reason for not being able to leave for more help, though one does wonder why the king said “I’m sure THIS time, four people will be enough to do the job.”Īs you start off in Black Legend, your player character is taken through a brief tutorial, brought to a hub, and given a pat on the back before shoving you out into the world. Your sentence is to rid Grant of the cultists and the strange miasmic fog they have created that hangs over the city.
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The premise for you and the lads and lasses of your group venturing into such a cursed place is simple: you committed some sort of crime or otherwise offended your king.